15 Design Mistakes That Made Good Video Games Trash
PocketEpiphany
Published
12/15/2020
in
facepalm
Ever wonder what holds a game back from true greatness? There are a few titles out there that would have been instant classics except for a single annoying element.
For some games, that bad element is a single terrible mechanic that effectively ruins the entire game. Don’t think that’s the case? We’ve got the rundown of 15 great games ruined by a single terrible mechanic!
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1.
Resident Evil 4: Escort Missions Resident Evil 4 was the exact shot in the arm that the franchise needed and effectively redefined the series. But the escort missions are so annoying and painful in the game that you’ll be rooting for the villagers to kill you and end your pain. -
2.
Driv3r: Annoying Tutorial In a pre-GTA 3 world, the first Driver game offered some of the best driving experiences for console and PC. But to experience that, you had to complete a tutorial that many players dubbed the hardest mission of the game, effectively ruining the experience. -
3.
Skyrim: Bad Crafting System Skyrim is a classic title that appeals to all kinds of gamers on virtually every system under the sun. But the crafting system turned your entire epic adventure into a long slog filled with boring chores. At the end of the day, we think games should be an escape from boring daily tasks instead of an invitation to do even more of them. -
4.
Dark Souls: Annoying Backtracking Backtracking in a game can sometimes feel rewarding, especially when you’re playing through a good Metroidvania title. But the backtracking of the first Dark Souls was enough to turn many players away, and subsequent games would throw more bonfires out there to save players the extra time and frustration. -
5.
God of War: Too Many Items The God of War franchise is known for its awesome action and larger-than-life battles. However, the first game throws too many items at you, and your epic adventure may soon become an exercise in frustrating item management. -
6.
Teenage Mutant Ninja Turtles: Underwater Levels The original NES Ninja Turtles game is known by many players as a difficult title. However, much of that difficulty comes from navigating underwater levels filled with plants that can kill you in one hit. Take out that one element and you have one of the best TMNT games ever made. -
7.
Witcher 3: Fetch Quests In many ways, Witcher 3 perfected the balance between hack and slash elements and roleplaying game elements. However, the game is filled with annoying fetch quests, and it’s tough to feel like a badass warrior when you spend half the game as a glorified gofer for random NPCs. -
8.
Dragon Age 2: Dumb Morality System A good morality system can really make a game, but a bad one can drag things to a halt. And a bad system is what we get in Dragon Age 2, a game that revolves around a Friendship/Rivalry system with other characters. What makes it dumb is that friendship basically means enabling someone to make dumbass decisions, and the only way you can protect them from themselves is by acting like a rival. -
9.
Resident Evil: Awful Camera The original Resident Evil pioneered the world of survival horror gameplay. But it also pioneered a bizarre camera system where you used insane tank controls to navigate weird rooms framed in bizarre angles. This was a turnoff for many players and makes it that much harder to return to the game all these years later. -
10.
Star Wars: The Force Unleashed Quick Time Events Star Wars: The Force Unleashed remains one of the best Star Wars games ever made (though the less said about the sequel, the better). But major and even minor fights are marred by an annoying Quick Time Event system. Honestly, the only way to take yourself out of the magic of Star Wars any quicker is to fire up the Sequel Trilogy. -
11.
Fallout 4: Bad Dialogue Options Dialogue choices are a great way to make your RPG feel more immersive, but the dialogue was a complete fail in Fallout 4. Players had to deal with bugs like disappearing conversation wheels and overlapping dialogue. And even when things worked perfectly, the dialogue was simplified and disappointing compared to games like New Vegas or even Fallout 3. Ultimately, Fallout 4 was a shooting game with dialogue thrown in, and it shows in the final product. -
12.
Dead Rising: Unfair Bosses Dead Rising is one of those games that is really fun up to a certain point. And we all know what that point is: when your mostly-unarmed character must take on a Humvee armed with a machine gun, all while you’re stuck on foot. It’s a fight that is both boring and unfair, and it kept many players from experiencing the rest of the game. -
13.
Final Fantasy X: Unskippable Cutscenes Final Fantasy X brought the franchise to the PS2 with awesome graphics and intuitive gameplay. But the game also brought unskippable cutscenes that you had to sit through before fighting major battles. If you get stuck on a boss, there's no telling how many times you’ll have to watch the same scene over and over. -
14.
World of Warcraft: Annoying Inventory System World of Warcraft is a classic game. It’s easy to see why it is the most successful MMORPG ever made. But the game’s inventory system is an exercise in frustration, forcing you to buy smaller bags to tuck within your main bag and remember what goes where. This means that in between fights and new loot you get to experience all the tepid “joy” of cleaning and organizing all of your virtual possessions. -
15.
Destiny: Terrible Maps Destiny was designed to be the next generation of shooter, and it did an admirable job of blending cool gunplay, exciting RNG, and fulfilling quests. But the maps for both PvE and PvP are some of the most boring, cookie-cutter designs you will ever experience.
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